const { SlashCommandBuilder, EmbedBuilder } = require('discord.js'); const dgram = require('dgram'); const { server_ip, server_port } = require('../../config.json'); module.exports = { data: new SlashCommandBuilder() .setName('server-status') .setDescription('shows you some information about the minecraft server'), async execute(interaction) { try { const serverInfo = await getServerInfo('your_server_ip', your_server_port); const embed = { color: 0x0099ff, title: 'Minecraft Server Status', fields: [ { name: 'Description', value: serverInfo.description.text }, { name: 'Players', value: `${serverInfo.players.online}/${serverInfo.players.max}`, inline: true }, { name: 'Version', value: serverInfo.version.name, inline: true }, { name: 'Online Players', value: serverInfo.players.sample.map(player => player.name).join(', ') }, ], }; await interaction.reply({ embeds: [embed], content: '```json\n' + JSON.stringify(serverInfo, null, 2) + '```' }); } catch (error) { console.error(error.message || 'Failed to retrieve Minecraft server info.'); await interaction.reply('Failed to retrieve Minecraft server info.'); } }, }; async function getServerInfo(ip, port) { const client = dgram.createSocket('udp4'); // Send an empty payload for a status request const handshakePacket = Buffer.from([0xFE, 0xFD, 0x00]); client.send(handshakePacket, port, ip); return new Promise((resolve, reject) => { client.on('message', (response) => { if (response.slice(0, 2).equals(Buffer.from([0xFF, 0xFD])) && response.length > 35) { const jsonResponse = response.toString('utf8', 35); try { const parsedResponse = JSON.parse(jsonResponse); resolve(parsedResponse); } catch (error) { reject(new Error('Failed to parse server info.')); } } else { reject(new Error('Failed to retrieve server info.')); } client.close(); }); client.on('error', (err) => { reject(err); }); }); }