Files
Discord-Minecraft-Server-St…/commands/mc/status.js
2024-01-04 16:33:20 +01:00

61 lines
2.3 KiB
JavaScript

const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
const dgram = require('dgram');
const { server_ip, server_port } = require('../../config.json');
module.exports = {
data: new SlashCommandBuilder()
.setName('server-status')
.setDescription('shows you some information about the minecraft server'),
async execute(interaction) {
try {
const serverInfo = await getServerInfo('your_server_ip', your_server_port);
const embed = {
color: 0x0099ff,
title: 'Minecraft Server Status',
fields: [
{ name: 'Description', value: serverInfo.description.text },
{ name: 'Players', value: `${serverInfo.players.online}/${serverInfo.players.max}`, inline: true },
{ name: 'Version', value: serverInfo.version.name, inline: true },
{ name: 'Online Players', value: serverInfo.players.sample.map(player => player.name).join(', ') },
],
};
await interaction.reply({ embeds: [embed], content: '```json\n' + JSON.stringify(serverInfo, null, 2) + '```' });
} catch (error) {
console.error(error.message || 'Failed to retrieve Minecraft server info.');
await interaction.reply('Failed to retrieve Minecraft server info.');
}
},
};
async function getServerInfo(ip, port) {
const client = dgram.createSocket('udp4');
// Send an empty payload for a status request
const handshakePacket = Buffer.from([0xFE, 0xFD, 0x00]);
client.send(handshakePacket, port, ip);
return new Promise((resolve, reject) => {
client.on('message', (response) => {
if (response.slice(0, 2).equals(Buffer.from([0xFF, 0xFD])) && response.length > 35) {
const jsonResponse = response.toString('utf8', 35);
try {
const parsedResponse = JSON.parse(jsonResponse);
resolve(parsedResponse);
} catch (error) {
reject(new Error('Failed to parse server info.'));
}
} else {
reject(new Error('Failed to retrieve server info.'));
}
client.close();
});
client.on('error', (err) => {
reject(err);
});
});
}