removed debug macro's

This commit is contained in:
Valentijn
2026-05-30 14:38:10 +02:00
parent aeebdbc0f1
commit fa4445fdc7

View File

@@ -25,54 +25,6 @@ public class LeverPatch
LungProp[] allApparatuses = Object.FindObjectsOfType<LungProp>(); LungProp[] allApparatuses = Object.FindObjectsOfType<LungProp>();
// ==========================================
// QUICK DEBUG MACROS
// ==========================================
if (Keyboard.current != null)
{
// Press Numpad Minus (-) to Teleport to the UNSECURED Apparatus
if (Keyboard.current[Key.NumpadMinus].wasPressedThisFrame)
{
LungProp targetApparatus = null;
// Find the core that is actually out in the wild, not the one on the ship
foreach (LungProp apparatus in allApparatuses)
{
if (!apparatus.isInShipRoom)
{
targetApparatus = apparatus;
break;
}
}
// Fallback: If they are all secured, just grab any of them
if (targetApparatus == null && allApparatuses.Length > 0)
{
targetApparatus = allApparatuses[0];
}
if (targetApparatus != null && GameNetworkManager.Instance?.localPlayerController != null)
{
GameNetworkManager.Instance.localPlayerController.TeleportPlayer(targetApparatus.transform.position + Vector3.up);
HUDManager.Instance.DisplayTip("Debug", "Teleported to Apparatus!");
}
}
// Press Numpad Plus (+) to Teleport back to the Ship Lever
if (Keyboard.current[Key.NumpadPlus].wasPressedThisFrame)
{
if (GameNetworkManager.Instance?.localPlayerController != null)
{
GameNetworkManager.Instance.localPlayerController.TeleportPlayer(__instance.transform.position);
HUDManager.Instance.DisplayTip("Debug", "Teleported back to Ship!");
}
}
}
// ==========================================
// END QUICK DEBUG MACROS
// ==========================================
// Checking if its actually been pulled. // Checking if its actually been pulled.
bool isApparatusPulled = true; bool isApparatusPulled = true;
@@ -96,3 +48,53 @@ public class LeverPatch
} }
} }
} }
/*
// ==========================================
// QUICK DEBUG MACROS
// ==========================================
if (Keyboard.current != null)
{
// Press Numpad Minus (-) to Teleport to the UNSECURED Apparatus
if (Keyboard.current[Key.NumpadMinus].wasPressedThisFrame)
{
LungProp targetApparatus = null;
// Find the core that is actually out in the wild, not the one on the ship
foreach (LungProp apparatus in allApparatuses)
{
if (!apparatus.isInShipRoom)
{
targetApparatus = apparatus;
break;
}
}
// Fallback: If they are all secured, just grab any of them
if (targetApparatus == null && allApparatuses.Length > 0)
{
targetApparatus = allApparatuses[0];
}
if (targetApparatus != null && GameNetworkManager.Instance?.localPlayerController != null)
{
GameNetworkManager.Instance.localPlayerController.TeleportPlayer(targetApparatus.transform.position + Vector3.up);
HUDManager.Instance.DisplayTip("Debug", "Teleported to Apparatus!");
}
}
// Press Numpad Plus (+) to Teleport back to the Ship Lever
if (Keyboard.current[Key.NumpadPlus].wasPressedThisFrame)
{
if (GameNetworkManager.Instance?.localPlayerController != null)
{
GameNetworkManager.Instance.localPlayerController.TeleportPlayer(__instance.transform.position);
HUDManager.Instance.DisplayTip("Debug", "Teleported back to Ship!");
}
}
}
// ==========================================
// END QUICK DEBUG MACROS
// ==========================================
*/